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Flexible Program
The Curtis S. Read Scout Reservation operates merit badge instruction under a class
schedule system. This will not impinge upon the scheduling of any in-camp or out-of-camp
activities. In most cases badges will be offered both in the morning and the afternoon.
Evening activity times will include badge make-up instruction. Flexibility of the staff
and the camper will make this system work!
See the merit badge schedules for Camp
Buckskin and Camp Waubeeka. A boy
should not have any merit badge conflicts! If he does, see the area directors or camp
management immediately to resolve the situation. Schedule cards are available from
the Download section of this site.
Merit Badge and Tenderfoot to First Class program signup will be done using our
online
registration system.
Registration Procedures
Advancement
Registrations
First Year Camper Program
The Tenderfoot to First Class program is designed to help the
first-year camper “hit the ground running”. Each day your boys will get
an exciting introduction to what Scouting is all about. Boys having the
option of attending only those instructional sessions that they need for
their advancement. Morning and afternoon classes will be identical to accommodate
your troop’s activities with evenings always available for make-up as well
as Totin’ Chip and Firem’n Chit instruction.
The schedule below is for 2009.
Day |
Requirement |
Tenderfoot 9:00 to 10:00
& 2:00 to 3:00 each day |
Monday |
9: Explain use of the buddy system
12a: Demonstrate the Heimlich maneuver
12b: Show first aid for cuts and scratches, blisters,
burns, bites/stings, snakebite, nosebleed, frostbite and sunburn. |
Tuesday |
4a: Demonstrate how to whip and fuse
rope
4b: Tie and explain uses of tautline and two half hitches. |
Wednesday |
7: Repeat from memory and explain in your own words
the Scout Oath, Law, Motto and Slogan |
Thursday |
6: Demonstrate how to display, raise, lower and fold
the American Flag.
11: Identify poisonous plants and how to
treat exposure. |
Friday |
Review: Various games to reinforce the weeks
learning. |
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Second class 10:00 to 11:00
& 3:00 to 4:00 each day |
Monday |
6a: Show what to do for hurry cases……
6c: Demonstrate first aid for object in the eye, rabid
animal bite, puncture wounds, serious burns, heat exhaustion, shock, heatstroke,
dehydration, hypothermia, and hyperventilation. |
Tuesday |
5: Identify or show evidence of at least 10
kinds of wild animals found in your community. |
Wednesday |
2c: Demonstrate proper care, sharpening, and
use of a knife saw and axe…..
2d: Use the tools listed in 2c. To prepare tinder,
kindling, and fuel for a cooking fire.
2e: Discuss when it is appropriate to use a cooking fire
and a lightweight stove. Discuss safety procedures for
both.
2f: Demonstrate how to light a fire and lightweight stove. |
Thursday |
7a: Tell what precautions to take for a safe
swim.
7b: Jump feet first into water, swim 25 feet, stop, turn…….
7c: Demonstrate water rescue methods…. |
Friday |
1a: Demonstrate how a compass works and how
to orient a map. Explain map symbols. |
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First Class 11:00 to 12:00
& 4:00 to 5:00 each day |
Monday |
2: Using a compass, complete an orienteering
course that covers at least one mile and requires
measuring the height and/ or width of designated items. |
Tuesday |
9a: Tell what precautions must be taken for
a safe trip afloat.
9b: Successfully complete the BSA swimmer test.
9c: With a helper and a practice victim, show a line
rescue both as a tender and as a rescuer. |
Wednesday |
7a: Discuss when you should and should not
use lashings.
7b: Demonstrate tying the timber hitch and clove hitch and
their use in square, shear and diagonal lashing by joining
two or more poles or staves together.
8a: Demonstrate tying the bowline knot and describe
several ways it can be used |
Thursday |
8b: Demonstrate bandages for a sprained
ankle and for injuries of the head,
upper arm, and the collar bone.
8c: Show how to transport by yourself and with one other
person a person from a smoke filled room, or with a sprained ankle for at
least 25 yards.
8d: Tell the five most common signs of a heart attack.
Explain the steps in CPR. |
Friday |
6: Identify or show evidence of at least 10
kinds of native plants found in your community.
7c: Use lashings to make a useful camp gadget |
Merit Badge
Program
Merit Badges are offered in six program areas around camp: Aquatics,
Handicraft, Ecology, Equestrian,
Scoutcraft and Field Sports. First Aid Merit Badge will be offered at the Health Lodge or at a
location to be announced at Camp. Climbing Merit Badge is offered at Summit
Base. For complete schedules see Camp
Buckskin Merit Badge Schedule or Camp
Waubeeka Merit Badge Schedule.
Please note that each Scout must bring a signed merit badge application (blue card) to
his counselor on the first day of instruction. This card, with a leader's signature, is
the staff's assurance that a leader has approved the Scout taking the badge.
To help your Scouts in earning merit badges, we offer the following suggestions:
- Try to avoid letting a boy attempt too many merit badges. We set no limit of badges a
boy may work on, but sometimes desires are larger than abilities. An experienced camper
usually can successfully complete four badges and should have the opportunity to
participate in all camp activities. You know their capabilities; guide them in setting
realistic goals.
- Do not let a potential conflict discourage a boy from taking a badge. The staff is in
camp to serve the boys and is very flexible.
- See to it that the Scout has reviewed the requirements of his sought-after badge. It is
helpful if he has completed time requiring portions of the badge prior to camp.
- Any requirements which are listed as required in advance must be completed before camp
in order for the boy to complete his badge.
- A partial completion certificate will be given to Scouts unable to complete the full
badge requirements in camp. This partial is valid until the Scout turns 18.
- Proper documentation is required for credit for work completed before a Scout's arrival
in Camp.
Merit Badge Requirement Changes for 2009
Several merit badges have new or revised requirements.
Scouts will be required to meet the new requirements for all
merit badges. A list of all the current advancement requirements
is available in both the 2009 addition of BOY SCOUT REQUIREMENTS
or on line at www.usscouts.org.
ARCHERY MERIT BADGE
There are minor changes to requirements 1(a), 3 and 5. In
Requirement 5, Option A, requirement (f) (1), choice c (Shoot an
Olympic round) was eliminated and choices d-f renumbered as c-e.
In Option B, requirement (f) (1), choice d (Shoot an Olympic
round) was eliminated and choices e-f renumbered as d-e. In
Requirement 5, in both options the word OR between the choices
in
item (f) was removed.
EMERGENCY PREPAREDNESS MERIT BADGE
Changes were made to requirements 2a, 2b (1, 2,3,4,5, & 12), 2c,
3a, 3b, 5, 6a, and 6c. Mostly wording changes except for 2. c.
which now reads: “Meet with and teach your family how to GET OR
BUILD A KIT, MAKE A PLAN, AND BE INFORMED
FOR the situations on the chart you created for requirement 2b.
COMPLETE A FAMILY PLAN. Then meet with your counselor
and report on your family meeting, DISCUSS their responses SHARE
YOUR FAMILY PLAN.
INSECT STUDY MERIT BADGE
Old requirements 3, 5, and 10 were replaced with new
requirements 4 and 5. Old requirements 4, 8, 9 and 11 were
renumbered as
3, 9, 8, and 10. New requirement 11 was added, and text was
added to the footnote which now is referenced by requirement 7.
4. Do the following:
a. Observe 20 different live species of insects in their habitat
. . .
b. Make a scrapbook of the 20 insects you observe in 4a. Include
. . .
5. Do the following:
a. From your scrapbook collection identify three species of
insects helpful to humans and five species of insects harmful to
humans.
b. Describe some general methods of insect control.
8. Observe an ant colony or beehive. Tell what you saw.
9. Tell the things that make social insects different from
solitary insects.
11. Find out three career opportunities in insect study. Pick
one and find out . . .
LIFESAVING MERIT BADGE
The merit badge pamphlet was revised with no major changes.
SWIMMING MERIT BADGE
Minor changes were made to requirements 1, 3, 4, 8a3, 9 and 10d.
1. Now states DISCUSS THE PREVENTION AND TREATMENT rather than
show that you know first aid.
The merit badge pamphlets for the badges offered at camp are
usually available at the camp’s trading posts. However your
scout may wish to buy (or borrow) pamphlets prior to going to
camp. In any event, scouts should obtain read and study the
current pamphlet for each merit badge they wish to pursue prior
to attending classes.
Merit Badges by Program Area
Ecology
- Opportunities to learn more about: ecology, animals, conservation and nature.
- Facilities: Ecology area and exhibits, nature trails
- Merit Badge Opportunities:
- Astronomy: Advance preparation - Requirement 6—weekly
observations for four weeks. Weather conditions frequently interfere
with the completion of this badge. Requires study and observation
during evenings.
- Bird Study: Advance preparation - requirement #7. Extremely difficult
badge, requires extensive time and study.
- Energy: A study of energy and it’s uses. Advance
preparation-requirement #4.
- Environmental Science: No advance preparation except suggest #4 if in
camp only one week. A difficult merit badge that should not be attempted by first year
scouts. Plan time for extensive observation and conservation project.
- Fish & Wildlife Management: Advance preparation - requirements #5
and suggest #6 & 7. A moderately difficult badge, this demands older Scouts with a
knowledge or interests in Fish & Wildlife Management.
- Forestry: Advance preparation - Requirement 5
requires visiting a managed forest. Arrangements are being made to
visit a managed forest approximately 15 miles from Camp. Please
check the appropriate box on the permission
slip.
- Geology: A detailed study of Earth’s solid
surface. This is a fairly difficult badge.
- Insect Study: Advance preparation - requirements #4 and #7. Intense
study in the world of insects and their habitat.
- Mammal Study: No advance preparation, although requirements #3 and #4
are recommended to be completed before camp.
- Nature: Advance preparation - requirements #5. Depending on the choices
made, #4 may be very difficult to complete at Camp. A broad survey of a variety of types
of wildlife.
- Reptile and Amphibian Study: Advance preparation - requirement #8.
- Soil & Water Conservation: No advance
preparation. Learn about mankind's delicate relationship with his
environment.
- Weather: No advance preparation, although requirement #8 is recommended
to be completed before camp, particularly for one week troops.
First Aid
- Facilities: Health Lodge
- Merit Badge Opportunities:
- First Aid: Advance preparation - Completion of
knowledge for requirement 1. Complete requirement 2B (First Aid Kit)
and bring to Camp.
Handicraft
- Opportunities to learn more about: Woodcarving, Leatherwork, Basketry and Indian Lore.
- Facilities: Handicraft art, leatherwork equipment, basketry kits and woodcarving
materials.
-
Merit Badge Opportunities:
- Basketry: No advance preparation. There is
however, a cost for the Scout to purchase materials for making three
kits. The cost is about $20.00.
-
Indian Lore: Advance preparation - some options of
requirement #2. This merit badge is of moderate difficulty and a
Scout should plan his time accordingly.
- Leatherwork: No advancement preparation. There is also a cost of
about $12.00 for materials.
- Woodcarving: No advance preparation, but a good carving knife is
required. The Scout may want to purchase carving kits which cost about
$6.00 - $10.00.
Scoutcraft
- Opportunities to learn more about: Traveling by map and compass, knife
and axe work, fire building, hiking, cooking, knots and lashings, camp
gadgets and outdoor survival.
- Facilities: Model campsite, cooking area, pioneering area and wilderness survival area.
- Merit Badge Opportunities:
- Camping: Advance preparation - requirement #9. A
letter from the Scoutmaster confirming 20 nights of camping should
be brought to camp. Scouts must have a backpack with frame.
- Cooking: Advance preparation - requirements #4
and #7.
- Emergency
Prepareness:
Learn emergency procedures.
First Aid merit badge required. Advance preparation - requirements
#2(c), #6(c) and #9(a).
- Orienteering: Advance preparation - knowledge or orienteering basics.
This badge requires a great deal of time and serious pre-camp preparation. Older Scouts
may have the time to earn this badge while at camp if they arrive properly prepared.
- Pioneering: No advance preparation, but a knowledge of basic knots is
helpful. The pioneering project takes a considerable amount of time.
- Wilderness Survival: Advance preparation - items for requirement #5. A
challenging and difficult badge involving an overnight experience in a survival shelter.
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Aquatics
- Water safety, swimming, snorkeling, boating, canoeing, small boat
sailing, water games, BSA Lifeguard, Safe Swim Defense Plan, and Safety
Afloat. Instructional swim is provided from 10:00 to 11:00 in Camp
Waubeeka and 11:00 to 12:00 and 2:00 to 3:00 in Buckskin every day.
Please note that BSA Lifeguard is at least six hours per day Monday
through Friday. Participants must be at least 14 years of age or
completed 8th grade and having swimming ability with various strokes.
Prior completion of Lifesaving merit badge is advantageous.
- Facilities: Swimming dock includes learners' area, beginners area, and swimmers area.
Boating area includes rowboats, canoes, and on Lake Waubeeka, sailboats.
- Merit Badge Opportunities:
- Swimming:
The Scout must have completed Second Class requirements 7a-7c and
First Class requirements 9a-9c. This is a difficult badge. If in the
Aquatics Director's judgment, the scout is not a strong enough
swimmer, the badge will not be available. He will need a button down
shirt, long pants and a belt for requirement #4.
- Lifesaving:
The Scout must be a swimmer on the opening day's swim test. The
Scout must have completed Second Class requirements 7a-7c and First
Class requirements 9a-9c.
- Canoeing: The Scout must be a swimmer on the opening day's swim test
and some knowledge of strokes is helpful.
- Rowing: The Scout must be a swimmer on the opening day's swim test.
Rowing skills are helpful.
- Small Boat Sailing: Only offered at Waubeeka. No advance preparation,
but sailing knowledge is useful. Recommended for older Scouts and completion is contingent
on wind conditions. The Scout must be a swimmer on the opening day's swim test.
A quota/lottery system will be employed in registering for this
badge.
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Field Sports
- Opportunities to learn more about: Archery, hunter safety, marksmanship and fishing.
- Facilities: Archery range, .22 Rifle Range, and Shotgun Range.
- Merit Badge Opportunities:
- Archery: No advance preparation, but skill in the use of a bow and
arrow is a must.
- Fishing: No advance preparation, bring fishing equipment to camp.
**The following are only available to Scouts 12 years old and over**
- Rifle Shooting: No advance preparation, but skill
with a rifle is a must. For safety class size is limited. A
quota/lottery system will be employed.
- Shotgun Shooting:
No advance preparation, but
skill with a shotgun is a must. Each boy will receive 3 free rounds of
ammunition. Additional rounds will be sold at the cost of 2 shots for
$1.00. Minimum cost to complete the badge will be $25.00. Scouts are
encouraged to familiarize themselves with the requirements. Class size
is limited. A quota/lottery system will be employed.
It is difficult to complete Rifle Shooting and Shotgun Shooting merit
badges in the same week due to the widely divergent methods used for aiming
for each badge.
Equestrian
- Opportunities to learn more about: Care of horses, proper riding techniques, trail
rides.
- Facilities: Stables, corral and pasture at New Farmhouse.
- Merit Badge Opportunities:
Summit Base
- Opportunities to learn more about: climbing, belaying, rappelling.
- Facilities: Indoor wall and outdoor rock wall at Summit Base.
- Merit Badge Opportunities:
- Climbing: No advance preparation necessary. A challenging and
popular badge limited to 10 Scouts per session (One per
troop/selection).

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