Venturing FAQ's 

Q: How do we note the Project Management Training change on the Summit Award application?

A: A new version of the Summit Award Application will be available on February 9, 2015.

Q: Is it true that Project Management Training is not required for the Pathfinder Award until June 1st, 2015?

A: Yes. Venturers working towards the Venturing Pathfinder Award will not have to complete the Project Management Training as stated in requirement 2. Beginning June 1, 2015, the Project Management Training will be reinstated as a requirement for the Venturing Pathfinder Award.

Q: After March 1st, what will the new rules be regarding fraternization? For example, right now a 19 year old and a 22 year old in Venturing should not be in a relationship. After March 1st, can a 19 year old and a 22 year old date? What about an 18 year old and a 17 year old?

A: The policy will not change. The roles of volunteer adult leaders in the Venturing program require that clear boundaries be established between adult leaders and youth members. For this reason, fraternization— the formation of peer-based, social relationships between adult and youth members—is not permitted. This prohibition extends to Venturing crew members who register as adults after their twenty-first birthday.

Q: From what I understand, the Venturing participants 18-20 years need to use the adult form to register and have completed Youth Protection training. How are they supposed to annotate the form to ensure they are registered with the crew as a participant? There is no Unit Position Code to reflect Venturing Participant.

A: The registration and rechartering process is evolving. Here are some guidelines for the next few months. For current Venturers: recharter as always, since they remain participants For new Venturers (any age): register as always, using a youth/participant application form, since they are program participants. In either case: no position code is needed since they are not leaders in the unit - they are participants.

Q: How can we apply previous Venturing experiences to the new Summit award recognition system?

A: The new Venturing award requirements were designed to reflect what Venturers of successful crews do. If you are a member of an active, adventurous crew, you might notice that you have already completed many of the requirements for the Discovery, Pathfinder, and Summit Awards. If a registered Venturer met the requirement, as written, he or she may apply it toward the Summit Award system. Here are the requirements that are open to past credit if these requirements were completed as a Venturer prior to June 1, 2014:

Discovery: A Venturer may receive credit for requirements 1 - 3, 5 - 6.

Pathfinder: A Venturer may receive credit for requirements 1, 3-6, and 8. The "Since earning the Discovery Award" portion of requirements 3 and 4a will be waived for Venturers who completed these requirements prior to June 1, 2014.

Summit: A Venturer may receive credit for requirements 1 and 4. The "Since earning the Pathfinder Award" portion of requirement 4a will be waived for Venturers who completed these requirements prior to June 1, 2014. All other requirements must be complete after June 1, 2014.

Q: Who is the “designated Venturer representative” listed in the Summit Award workbook?

A: The Venturer should be a youth from the candidate’s crew and should be selected from the following list: ~ A current holder of the Summit Award or Silver Award ~ A member of the council, area, or region Venturing Officers’ Association or equivalent ~ A Venturer who currently holds an elected office in a crew ~ An Eagle Scout, Quartermaster, or Girl Scout Gold award recipient who is an active Venturer In the event that no Venturer is available who meets one of these qualifications, the Crew President may nominate another Venturer from the candidate’s crew.

Q: Did the methods of Venturing change?

A: Yes. There were some adjustments, based on observing how the program has worked over the last fifteen years. Two were merged (group activities and adventure); these are the revised methods, with the changes in bold:

Leadership and Mentoring

Group Activities and Adventure

Recognition

Adult Association

Ideals

Group Identity

Service

Mentoring represents one of the leadership approaches of Venturing, both for Venturers and Advisors. Venturers guide other Venturers in the delivery of program and adventure; Advisors work largely as mentors to guide and encourage Venturers. Group Identity recognizes that peer groups are essential for the growth and development of young adults. Group identity is the shared sense of belonging to a group with common values and serves as a means to build positive group interactions and self-confidence. In addition to beliefs and values, group identity includes common areas of interest and activity as well as symbols of that identity, which may include common clothing or other demonstrations of belonging.

Service encourages youth to identify a community need and to take action to address that need. Service helps youth make a difference in the world beyond themselves and in the process develop the disposition to put the needs of others first. Throughout its history, members of the Boy Scouts of America have provided service to others, and asserting Service as one of the methods of Venturing emphasizes its critical role in the movement. Teaching, formerly a method, was recognized to be embedded in the method of leadership and mentoring, so the role of teaching others remains present in the program. The Ranger, Quest, and TRUST awards still retain requirements related to teaching others the skills learned.

Age Requirement Changes

Q: Just to clarify, if you are a Venturer on/before MARCH 1st, 2015, you will NOT have to fill out an adult application or have a background check (unless you attend a high adventure base, turn 21, or serve on a staff such as camp staff), as long as you continue to be registered in the same unit?

A: Correct.

Q: While BSA Adult Standards would be active, how soon would a youth turning 18 be required to take youth Protection Training (YPT)?

A: Youth Protection Training will be required to turn in with the adult application.

Q: For sleeping and bathroom arrangements, would units now have 6 classification zones? (Under 18 male, under 18 female, 18-20 male, 18-20 female, over 21 male, and over 21 female)

A: There will just be 4 zones, under 18 male, under 18 female, over 18 male, over 18 female.

Q: How do these new membership rules apply to driving?

A: Follow the same policies as over 21 adults.

Awards

Q: Can you tell me a little more about Pathfinder Award requirement 8? [Requirement 8. Plan, organize, and give leadership to a project designed to sustain and grow your crew. Submit the plan to your crew president (or Advisor, if you are president), and explain how you think it will encourage more young people to join Venturing.]

A: All Venturers have an obligation to help build and sustain the crew for the next generation of Venturers. Many Venturing crews endure only a short period of time, often disbanding when the original members of the crew leave for college. The purpose of a crew sustainability project is to help your crew continue to grow and thrive. Sustainability is about the capacity to endure. In Venturing, sustainability involves good stewardship of crew resources and ensuring that the crew and the opportunities it provides for others will continue into the future. A sustainability project, whether a long-term project or a single event, should support the crew’s ongoing viability by attracting new members and/ or supporting the crew’s ability to continue with its chosen path of adventure. Here is one example, drawn from the upcoming Handbook for Venturers: “A member of a Michigan Venturing crew organized the Drive to Thrive event. Each crew member invited a friend. Six cars carrying two Venturers and two guests took part in a road rally. Each destination had an activity based on one of the four areas of program emphasis of Venturing. An adventure stop featured a visit to a climbing wall. The service stop involved two hours of packing food for a food pantry. Then the teams arrived at a park, where they played initiative games for fun and to use the activities to reflect on leadership and personal growth achieved by working together. The day ended with a bonfire and a cookout. Ten of the guests decided to join the crew.”

Q: We currently wear medals, such as the ones for Powder Horn and Kodiak Challenge, hanging from the left breast pocket. With the new awards being sewn on the left breast pocket, will the placement of these devices change?

A: The placement of these devices will not change. You may wear both the patch sewn on to the left breast pocket and a medal hanging from the left breast pocket at the same time.

Q: What are the new awards made out of - are they pins, patches, medals, etc.?

A: The new awards are embroidered patches that will be worn on the left breast pocket of the uniform. The Summit Award will also be in the form of a medal suspended by a green and white ribbon, which hangs from a silver bar and a square knot, identical to that of the previous Silver Award knot.

Q: Can you wear the Summit Award medal while wearing the Summit Award patch that is sewn on the pocket?

A: Yes. Wear the embroidered emblem on your pocket until you turn 21. After you turn 21, remove the patch from your pocket and wear the square knot emblem. For special occasions: courts of honor, a bridge of honor, a public flag ceremony, visiting a dignitary, attending a council Venturing banquet, etc., wear the medal, too. The brief time that a medal and the patch (or knot) are worn simultaneously is not a problem - it's a celebration of your accomplishment.

Q: What are the definitions of Tier I, II, and III Adventure and where is this documented?

A: The descriptions for Tiers of Adventure are provided in the youth and advisor handbooks. Presented below is an extract from the upcoming Handbook for Venturers:

Three Tiers of Adventure Venturing’s three levels of adventure are designed to challenge and engage crew members to experience adventure. Each level provides crew members with opportunity for leadership personal growth, and skill development. While Tier I activities are fairly basic, they provide a preparation for the greater challenges and opportunities involved in Tier II and Tier III activities. A well-balanced crew activity program will include activities and adventures in all tiers.

Tier I adventure—Little preparation or planning; little or no prior skill development; less than one day duration (not overnight); not far outside comfort zone. Typically, these adventures are good crew fun or recruiting activities and easily accommodate guests. Examples include bowling night, watch-and-learn STEM night, a trip to a natural history museum, and a climbing wall activity. Tier I adventures may be stepping stones that lead to implementing a Tier II or Tier III adventure.

Tier II adventure—Some planning or preparation is required; some prior skill development may be desirable or even required; less than four days; outside the standard range of activities. Examples include organizing and running a Special Olympics event, staging a music and dance event for a nursing home, a weekend canoe trip or camping trip, and a three-day crew road rally. Tier II adventures can serve as shakedown events that lead to Tier III adventure.

Tier III adventure—Extensive planning, preparation, and skill development required prior to participation; at least four days duration; mentally and physically challenging. Tier III adventures are highlights of the program year, and may take place once or twice annually. Your crew will invest considerable time and energy in preparing and carrying out a Tier III adventure. Examples include a 50-mile backpacking trip, planning and directing a sciencethemed Cub Scout day camp, trip to a weeklong arts festival, New York City museum tour, organizing a sports camp for disabled youth, participating in an international Scouting event, and organizing and participating in programming at a BSA high-adventure base. Your Advisor should be consulted to confirm the tier of adventure being implemented. He or she will have the final word, for example, as to whether a single-day organization-intensive activity meets the expectations for a Tier II or Tier III adventure.

Tiers of Adventures The notion of tiers of adventure is designed to challenge you and the members of your crew to take on new challenges and provide you with experiences that you would not have otherwise encountered. The use of Tier II and Tier III adventures is important because of the degree of planning and preparation required to organize and carry them out. These adventures are real tests of your growth as a leader.

Differentiating Tier II from III The fundamental difference is in the level of preparation, planning, and gathering resources to carry out the adventure. Generally, a Tier II adventure lasts from two to four days duration and a Tier III adventure lasts for four days or more. When an event of fewer than four days is considered a Tier III adventure, it should reflect these criteria: ~ The planning needed to carry out a shorter event is comparable to that of a longer event. ~ The preparation needed to implement the activity is similar to the preparation needed to implement a longer event. ~ The opportunity to challenge the activity chair and the members of the crew is similar as to what would take place during an activity of longer duration.

Q: I am reading through the new requirements and I am looking at the "Adventures of Faith", Adventures of Self" and "Adventures of Others". Are these separate awards like the current Venturing Bronze Award or are they [more similar to] the personal goals of the current Venturing Gold Award?

A: The goal setting process is more similar to the goal setting requirement in the current Venturing Gold Award. The biggest difference this time is that the areas of faith, self, and others are were established as the realms of exploration. Over his or her time in the program, a Venturer carries out a reflection in each of those areas and uses what was learned through the reflection to set and achieve a goal exploring each of those areas. More information (such as describing the reflection process and offering examples of setting and attaining goals) is present in the Venturer and Advisor materials....which should be out quite soon.

Q: Can this requirement (service) be defined better? What is meant by "50%… service may be delivered personally; the rest must be delivered through crew activity." Does this mean the member is dependent on his crew planning service activity for half of his service hour opportunities towards completing the service requirement for the Discovery and Pathfinder Awards? Can he or she join another crew's service activity, a crew that he or she is not a member of? Can a "District" level service activity that his crew may not be participating in count towards "non-personal" service activity?

A: Does this mean the member is dependent on his crew planning service activity for half of his service hour opportunities towards completing the service requirement for the Discovery and Pathfinder Awards? That is a correct interpretation of the requirement. The intention is to develop an ethic of service to others through crew activities as well as through individual service contributions. Can he or she join another crew's service activity, a crew that he is not a member of? If the Venturer is not a member of that crew, it would be an example of delivering individual service. Can a "District" level service activity that his crew may not be participating in count towards "non-personal" service activity? Since the service activity is not planned by the crew – or based on the way the question was asked, not a “crew event,” then it would count as individual service. If the crew elects to take part in a community service event – and organizes crew participation in that event – then it would “count” as crew-delivered service.

Q: What is the scope and definition of service hours? Does service to the crew count as service hours, or does the service have to be outside the crew, or outside of scouting and does the crew member have to have advisor approval (for personal service)?

A: The Handbook for Venturers offers this definition of service: A service is a valuable action, deed, or effort carried out to meet a need of an individual, a group of people, or an organization. An act must be both valuable and address a need of the recipient to qualify as an act of service. The variety of service project ideas is boundless. And, with your capabilities as a young adult it becomes your responsibility to choose those opportunities which best fit with your personal and crew values and to to bring about significant positive change for the individual or organization that you serve. Service is a great place to stretch your leadership muscles. In counting service hours, service provided as a member of the crew and as an individual are both expected. There is no expectation of Advisor approval for service provided on an individual basis. The “how and why” of the service provided by the individual is a great topic for discussion during an Advisor conference. Service to the crew (such as for Pathfinder Award Requirement 5) is a separate service requirement for the benefit of the crew and its members and does not “count” toward accumulating service project hours as described in the handbook extract above.

Q: "Double dip question:" Would completing an Eagle Scout Project also be credit for completing the Summit Award Service Project (assuming the scout completes his eagle project after he has also completed the Pathfinder Award)? Or does a Venturer have to do a new project independent of his Eagle Scout service project to earn the Summit Award?

A: From the Handbook for Venturers: The capstone service project designed and led by Summit Award candidates must be a different service project than one carried out for the Eagle Scout Award, the Sea Scout Quartermaster Award, or the Girl Scout Gold Award.

Q: How many hours will the Summit Project require?

A: A certain number is not required. Hours will just be documented to show how long it took to complete the project.