Read Advancement

Flexible Program

The Curtis S. Read Scout Reservation operates merit badge instruction utilizing a class schedule system. This system minimizes the effect upon the scheduling of any in‐camp or out‐of‐camp activities. In most cases badges are offered both in the morning and the afternoon. Evening activity times include badge make‐up instruction. Flexibility of the staff and the campers make this system work!

See the merit badge schedules for Camp Buckskin and Camp Waubeeka. A boy should not have any merit badge conflicts! If he does, see the area directors or camp management immediately to resolve the situation. Due to restrictions in class size, some badges have limited availability.

Merit Badge and Tenderfoot to First Class program signup will be done using our online registration system. 

Registration Procedures

Advancement RegistrationsExternal Link


Rank Advancement Program

 

The First Year Camper Program at Read continues to evolve to provide the best possible experience for your Scouts. The program is designed to immerse new Scouts in both the Scouting program and the Read Scout Reservation. Scouts will attend sessions Monday through Friday in the morning and from 2-3 pm in the afternoon.

Scouts involved in the program will have the opportunity to learn a wide range of basic scout skills and participate in a number of recreational activities including:

  • First Aid
  • Fire Building and Safety
  • Map and Compass Skills
  • Knots and Lashings
  • Low COPE
  • BB Gun Shooting
  • Instructional Swim
  • In-Camp Caving
  • And much more

If you have scouts who are not interested in participating in the First Year Camper experience and would prefer to only work on scout skills to cover their rank advancement requirements, each afternoon from 3-5pm and in the evenings the First Year Camper staff will be available for that purpose. Scouts in the First Year Camper program who miss sessions for any reason are also welcome to come during these times to make up the skills they’ve missed.

 

Merit Badge Program

Merit Badges are offered in seven program areas: Aquatics, Handicrafts, Ecology, Equestrian, Summit Base, Scoutcraft and Shooting Sports. First Aid Merit Badge will be offered at the Health Lodge or at a location to be announced at Camp. Welding , Electricity, and Home Repairs are held at the Maintenance Program Area near the Farmhouse. 

Please note that each Scout must bring a signed merit badge application (blue card) to his counselor on the first day of instruction. This card, with a leader's signature, is the staff's assurance that a leader has approved the Scout taking the badge.

To help your Scouts in earning merit badges, we offer the following suggestions:

-Try to avoid letting a boy attempt too many merit badges. We set no limit of badges a boy may work on, but sometimes desires are larger than abilities. An experienced camper usually can successfully complete four badges and should have the opportunity to participate in all camp activities. You know their capabilities; guide them in setting realistic goals.

-Do not let a potential conflict discourage a boy from taking a badge. The staff is in camp to serve the boys and is very flexible.

-See to it that the Scout has reviewed the requirements of his sought-after badge. It is helpful if he has completed time requiring portions of the badge prior to camp.

-Any requirements which are listed as required in advance must be completed before camp in order for the boy to complete his badge.

-A partial completion certificate will be given to Scouts unable to complete the full badge requirements in camp. This partial is valid until the Scout turns 18.

-Proper documentation is required for credit for work completed before a Scout's arrival in Camp.

Merit Badge Changes for 2017

The merit badge pamphlets for the badges offered at camp are usually available at the camp’s trading posts. However, your scout may wish to buy (or borrow) pamphlets prior to coming to camp. In any event, scouts should obtain, read, and study the current pamphlet for each merit badge they wish to pursue prior to attending classes.

Three new badges offered:
ENGINEERING in the Maintenance area
MINING IN SOCIETY in the Ecology area
SPACE EXPLORATION in the Ecology area

 

Merit Badge Partials & Prerequisites

Partial completion of a merit badge is not a failure, it is what the name indicates: partial success. Many Scouts will complete only sections of badges with pre-requisites or that are very difficult. They then can complete them with another counselor at home or back at camp the following summer. As stated earlier in this booklet, partials are valid until a Scout turns 18.

Scouts who are completing partially completed merit badges in camp should not be registered for the merit badge using the online system. They will meet and make an appointment with the counselor during the merit badge sign-up session Sunday evening.



Merit Badges by Program Area

ECOLOGY

Learn more about: ecology, animals, conservation and nature.

Facilities: Ecology area and exhibits, nature trails

Merit Badge Opportunities:

ASTRONOMYExternal Link: No advanced preparation.  Weather conditions frequently interfere with the completion of this badge.  Requires study and observation during multiple evenings.

BIRD STUDYExternal Link: No advanced preparation ~ by appointment only.  Requires significant time outside of appt. hours.

CHESSExternal Link: No advanced preparation.

ENVIRONMENTAL SCIENCEExternal Link: A difficult merit badge with a significant time commitment outside of program hours that should not be attempted by first year Scouts.  Plan time for extensive observation and a conservation project.

FORESTRYExternal Link: A study of trees and forest management. Requirement #5 requires visiting a managed forest approximately 15 miles from Camp which will take place Thursday.  

GEOLOGYExternal Link: No advanced preparation.  A detailed study of Earth’s solid surface.  Fairly difficult. 

INSECT STUDYExternal Link: No advanced preparation ~ by appointment only.  Requires significant time outside of appt. hours.

MAMMAL STUDYExternal Link:  No advanced preparation.

MINING IN SOCIETYExternal Link:  No advanced preparation.

NATUREExternal Link:  No advanced preparation.  A broad survey of a variety of types of wildlife.  

REPTILE AND AMPHIBIAN STUDYExternal Link:  Advanced preparation - requirement #8.

SOIL AND WATER CONSERVATIONExternal Link:  Advanced preparation - requirement #7.

SPACE EXPLORATIONExternal Link:  No advanced preparation.  Materials cost of $20-$25.

WEATHERExternal Link: Advanced preparation - some options of requirement #9.  

 

OUTSIDE OF NORMAL PROGRAM AREAS

Merit Badge Opportunities:

FISHINGExternal Link: No advanced preparation. In Buckskin, this will be taught at ALRAP.  In Waubeeka, Scouts are to meet the instructor at the Camp Office on Monday.  Bring fishing equipment to camp.

FIRST AIDExternal Link:  In Buckskin, this will be taught at ALRAP.  In Waubeeka, Scouts are to meet the instructor at the Camp Office on Monday.  Advanced preparation - Completion of knowledge for requirement  1.  Complete requirement 2d (First Aid Kit) and bring to Camp.  Only offered to Scouts who are 12 and older.

PUBLIC SPEAKINGExternal Link:  Taught at the respected camp offices.  No advanced preparation.  Only offered to Scouts who are 14 and older.  Maximum of 8 scouts per class.

 

HANDICRAFT

Facilities: Handicraft Pavilion, leatherwork equipment, basketry kits and woodcarving materials.

Merit Badge Opportunities:

BASKETRYExternal Link: No advanced preparation.  Scouts will need to purchase materials for making three kits.  The cost is approximately $25.00.

INDIAN LOREExternal Link: No advance preparation.

LEATHERWORKExternal Link: No advance preparation.  There is a cost of about $15.00 for kits and materials.

PHOTOGRAPHYExternal Link: Advanced Preparation—earn the age appropriate Cyber Chip.  Only offered to Scouts who are 14 and older.  Maximum of 12 scouts.

SCULPTUREExternal Link: Advanced Preparation—option 2(c) if chosen.  Maximum of 12 scouts per class.

TEXTILEExternal Link: No advanced preparation.

WOODCARVINGExternal Link: No advanced preparation, but a good carving knife is recommended. The Scout needs to purchase carving kits which cost  from $7.00 to $12.

 

SCOUTCRAFT
OPPORTUNITIES TO LEARN MORE ABOUT: Traveling by map & compass, knife & axe work, fire building, hiking, cooking, knots & lashings, camp gadgets, and outdoor survival.  Totin’Chip, Firem’n Chit, and Paul Bunyan Woodsman are also available in this area.

FACILITIES: Model campsite, cooking area, pioneering area, and wilderness survival area.

Merit Badge Opportunities:

CAMPINGExternal Link: Advanced preparation - requirement #9.  A completed partial form from the Scoutmaster confirming 20 nights of camping and the two related activities should be brought to camp.  Scouts must have a backpack with frame.

COOKINGExternal Link:  Advanced preparation - requirement #6.  Only a limited amount of the cooking requirements can be completed at camp.  Time will be spent in the Kitchens available in each camp, and Scoutmasters need to be prepared that Scouts will be required to meet during some meal times as well.  A difficult and time consuming badge recommended for scouts 13 or older.  Class sizes will be a maximum of 12 scouts each.  

EMERGENCY PREPAREDNESSExternal Link: Learn emergency procedures. Advanced preparation - requirements #1, #2(c), #8(b), and #9(a,b,c).  First Aid merit badge required.  

GEOCACHINGExternal Link: Advanced preparation - #7.  Badge suggested for older Scouts.  Maximum of 12 scouts per class.

ORIENTEERINGExternal Link: Advanced preparation - knowledge of orienteering basics. 

PIONEERINGExternal Link: Advanced preparation - #2(a).  A knowledge of basic knots is helpful.  The pioneering project takes a considerable amount of time.  Each day’s instructional period is two hours.

SEARCH AND RESCUEExternal Link: Advanced preparation - #6(a).  Only offered to Scouts who are 13 and older.  Maximum of 12 scouts per class

WILDERNESS SURVIVALExternal Link:  Advanced preparation - items for requirement # 5.  A challenging and difficult badge involving an overnight experience in a survival shelter, held Thursday evening.  Maximum of 10 scouts per class.

 

AQUATICS

OPPORTUNITIES TO LEARN MORE ABOUT:  Water safety, swimming, snorkeling, boating, canoeing, small boat sailing, water games, BSA Lifeguard, Safe Swim Defense Plan, and Safety Afloat. Instructional swim is offered twice a day in each camp.  Please note that BSA Lifeguard (offered by appt. only) is at least six hours per day Monday through Friday.  Participants must be at least 15 years of age and having swimming ability with various strokes.   Prior completion of Lifesaving merit badge is advantageous.  Most classes have longer instructional periods.

FACILITIES:  Swimming dock including learners’ area, beginners’ area, and swimmers’ area.  Boating area includes rowboats; canoes; and on Lake Waubeeka, sailboats, kayaks and SUPs (Stand up Paddle Boards)

Merit Badge Opportunities:

CANOEINGExternal Link:  No advanced preparation other than the Scout must be a swimmer on the opening day’s swim test and some knowledge of strokes is helpful.  

KAYAKINGExternal Link:  No advanced preparation other than the Scout must be a swimmer on the opening day’s swim test.  Maximum of 6 scouts per class.

LIFESAVINGExternal Link:  No advanced preparation other than the Scout must be a swimmer on the opening day’s swim test.  Recommended for scout’s 14 and older.  The Scout must have completed Second Class requirements 7a-7c and First Class requirements 9a-9c.  Maximum of 15 scouts per class.

SMALL BOAT SAILINGExternal Link:  No advanced preparation other than the Scout must be a swimmer on the opening day’s swim test.  Instruction for both camps is offered at Waubeeka,  sailing knowledge is useful.  Recommended for older Scouts and completion is contingent on wind conditions.  A lottery system may be used registering for this popular badge.  Maximum of 10 scouts per class.

SWIMMINGExternal Link:  Advanced preparation—the Scout must have completed Second Class requirement 5 and First Class requirement 6.  This is a difficult badge. If in the Aquatic’s Directors judgment, the Scout is not a strong enough swimmer, the badge will not be available.   

 

See also Transportation in Camp for schedule of operation of camp vehicle transportation within the reservation.

SHOOTING SPORTS

Facilities: Archery range, .22 Rifle Range, and Shotgun Range.

Merit Badge Opportunities:

**RIFLE MERIT BADGE ONLY AVAILABLE TO SCOUTS 12 YEARS OLD AND OVER**

**SHOTGUN MERIT BADGE ONLY AVAILABLE TO SCOUTS 13 YEARS OLD AND OVER**


RIFLE SHOOTINGExternal Link: No advance preparation, but skill with a rifle is a must. Scouts are encouraged to familiarize themselves with the requirements.   

SHOTGUN SHOOTINGExternal Link: No advance preparation, but skill with a shotgun is a must.  Minimum cost for this badge will be the first bundle of rounds, sold at the Trading Post—65 rounds for $30.  Additional rounds may be purchased 2/$1 at the Trading Post.  Scouts are encouraged to familiarize themselves with the requirements.  For safety, class size is limited.  In order to increase the number of boys who can take the badge, some shotgun classes for Scouts in Camp Buckskin are held at Camp Waubeeka.  Maximum of 10 scouts per class.

ARCHERYExternal Link: No advanced preparation, but skill helpful in use of bow & arrow.  Maximum of 15 scouts per class.

It is difficult to complete Rifle Shooting and Shotgun Shooting merit badges in the same week due to the widely divergent methods used for aiming for each badge.

EQUESTRIAN

OPPORTUNITIES TO  LEARN  MORE ABOUT:  Care of horses, proper riding techniques, trail rides. 

FACILITIES: Stables, corral , and pasture at New Farmhouse.

Merit Badge Opportunities:

HORSEMANSHIPExternal Link: No advance preparation necessary.  General study of merit badge pamphlet is suggested.

Cost of merit badge is $30.00.  Classes are limited to 16 Scouts per session. Each day’s instructional period is two hours. Scouts will have to schedule one 6:30am morning of feeding the horses before breakfast - this is required for completion of requirements.   Closed toed shoes must be worn every day.  Riding days require pants covering the ankles.

See also Transportation in Camp for schedule of operation of camp vehicle transportation within the reservation.

GRIFFIN GARAGE next to the Horse Barn (Maintenance Area Badges)
All badges here are only available for Scouts 14 and older

For safety in this area, the dress code requires non-synthetic work boots and non-synthetic pants.  You must bring the worksheets, merit badge pamphlet, and a water bottle.  We ask that Scouts have a sincere interest in the topic since there are limited spaces.  
A lottery system may be used if necessary for sign up.

OPPORTUNITIES TO LEARN MORE ABOUT:  Practical skills, introduction to career and trade possibilities such as engineering, etc.

FACILITIES:  Tools, supplies, and safety equipment provided.  All class sizes limited to 10 scouts per session.

MERIT BADGE OPPORTUNITIES

ELECTRICITYExternal Link: Pre-requisites:  #2, #8, #9a—bring copy of electrical bill

ENGINEERINGExternal Link: Pre-requisites: both #1 and #9.  Read, write, and be prepared to discuss #4

HOME REPAIRSExternal Link: No advance preparation necessary.

WELDINGExternal Link: Cost of merit badge is $15.00.  No advance preparation necessary

 

SUMMIT BASE - HIGH ADVENTURE PROGRAMS

Facilities: Climbing tower and outdoor rock wall at Summit Base.  Closed toed shoes are required in this area.

Merit Badge Opportunities:

CLIMBINGExternal Link:  No advance preparation necessary.  A challenging and popular badge limited  to 10 Scouts per session.  Additional spaces may become available after the June 15th lottery.  Each day’s instructional period is 90 minutes.  

 

See also Transportation in Camp for schedule of operation of camp vehicle transportation within the reservation.

Search and RescueExternal Link: Advance preparation ‐ #54, 6a. Only offered to Scouts who are 14 and older.
Search and RescueExternal Link: Advance preparation ‐ #54, 6a. Only offered to Scouts who are 14 and older.
Search and RescueExternal Link: Advance preparation ‐ #54, 6a. Only offered to Scouts who are 14 and older.
Search and RescueExternal Link: Advance preparation ‐ #54, 6a. Only offered to Scouts who are 14 and older.
Search and RescueExternal Link: Advance preparation ‐ #54, 6a. Only offered to Scouts who are 14 and older.